Thought: Bad Art

I went to the Central Saint Martins Degree Show, and all it managed to do was solidify my exhaustion with art.

Perhaps unfairly, but a lot of this exhaustion turned frustration was focused on one particular guy, dressed all in white with a green painted face and red around his eyes. He was singing. Well, he was trying to.

He was jumping on the I can’t actually fulfil the technical requirements of the medium, but I’m going to throw my energy at it and you’re going to have to watch it and take it seriously because of art. 

Fuck. That. 

His antics were that of a rock star, just without the fans, talent, or support of his audience.

Punks couldn’t sing, for the most part, but they stood for something. This guy didn’t do either.

I have the same criticisms of several of the video pieces – poor sound, no grading, sloppy cuts – lacking basic technical ability. Again, you can make a successful film or video piece without following the commercial film framework and/or break the rules of any particular set of conventions, but God Damn It, have a reason to. Don’t just have shit sound because you didn’t think about it, or you don’t know how to do it well. If you can’t fulfil or find collaborators who can fulfil the technical requirements which underpin the kind of work you want to make in your film, fucking choose another medium. Don’t make a shit film or video piece and rest easy on the stable base that this is art. 

Picasso could paint traditionally competent figurative works but chose to make an artistic departure. He wasn’t just too lazy to learn how to paint properly and thought ah well, fuck it. 


Project: Milk; Sound in Post

According to Millie and Lorene’s schedule, it sometimes seems that they think the only thing that needs doing with sound is just syncing it with the footage and then dusting your hands for a job finished.

I guess this is a vaguely understandable belief to have if you’ve not worked with sound files or editing sound files before. However, I made sure that they do have access to exactly the same sound files as me. I know they are very focused on the visuals of the film and esp. the colour grading – which is fab, I love colour grading – but I wish they would stop treating sound as an afterthought.

This is very annoying. Especially when I had to fight so hard on set to capture decent sounds thanks to locals still being in the pub, and I had to pour so much work into Roll 6 (the main scene) in order to get the sound as crisp as possible with a controllable amount of background noise. To do this for every take will be a whole load of time thrown at it, which is something I don’t have while I still don’t have a cut of the film.

I’m sure they will realise once they hear the film synced with just the raw sound files, most of them completely untouched.

What I got from this:

  • Working for someone else’s project can be much harder work than working alone, as the other people might not have a full appreciation as to the work involved and convincing then of it is hard and labour-filled.  Perseverance and open communication at the beginning of the project as to what is be expected of each individual roles would save time and frustration later on and is a key aspect I’m going to remember for future projects.

Project: Milk; The Sound of Milk

I asked Lorene and Millie for a cut of the film as it stood so far.

I knew they were working on colour grading, but if the film needs the sound done sooner rather than later for the 1st cut, I needed to start before they finished colour grading.

I, therefore, asked Lorene for a full cut of the film as it was so far.

reason not full edit

I asked what a “10 bit one” was. I then told her the stills would probably work, as it seems like it was causing her difficulties to sent them a render of the whole film.

This, as I learned later, was a mistake on my part.

She sent me a list of the shots:

shot list facebook

so I made corresponding folders ready to receive the stills and dump the relevant sound files in the folder. It was labour intensive – for no real reason, and that labour could have been saved. That was a little frustrating.

Screen Shot 2017-05-21 at 21.27.51

As well, the stills were in DNG format! Large and unfriendly. I could turn them into jpegs, but that’s incredibly labour intensive.

The stills turned out to be a little useful, but only really for reference as to whether the sound was for the right shot, which it should have been, but as stills, they were not hugely useful even for this simple task.

I could not get to work.

Screen Shot 2017-05-21 at 21.34.33

This is why ‘Data Wrangler’ is a job, to separate the grunt simple file processing with the actual creative process of editing and mastering files.


What I learnt from this:

  • A well worked timeline at the beginning for how long each job takes and who needs what when would have avoided these complications. Working more efficiently would allow for more time on the actual editing rather than working hard on very little behind the scenes.


Research: Sound Editing

My colleague, Alice, showed me her real today:

DemoReel – Think Better Think Faster (2017) from Alice Pozzoli on Vimeo.

In the description, she lists freesound as one of her sources.  ‘Freesound is a collaborative database of Creative Commons Licensed sounds. Browse, download and share sounds.” It’s something I ‘m going to start looking at more regularly to patch holes.



What I got from this:

  • Sharing is a vital part of learning. I need to make sure I’m open and aware of the different ways I could be finding things and doing things better. There’s no sense reinventing the wheel or wasting time trying to.

Thought: Placing Sounds

I’ve been cycling in London for several years now, a lot more active since September 2016, about 9 months ago.

I’ve easily racked up 2000 kilometres in this time.

One thing I now realise I’ve become rather adept at is placing the location of sounds without a direct visual reference. When I’m on a busy road, my eyes are on the 2/3 metres in front of me, and whether I can fit in this gap, or whether that van is slowing down or indicating too late.

However, my ears hear the whole environment, and I can now with a fair amount of accuracy tell exactly what vehicle is where and which way it’s moving and whether it’s accelerating or braking – all from the sound.

Methodology: Do It Right

How I’ll shoot my film, based on first-hand experiences of others’ fucking up theirs:

  • Concept Art – not only to get people excited and interested in the premise of the story, but also suggestive of the look, style and place of the film – useful for cast and crew AND the audience

Pacific-Rim-Concept-Art-Street-Chichoni- Doug Williams

  • Storyboard – something physical to refer to when conversing with the crew, esp. the cinematographer, DOP, first AC etc. also helps to externalise the mush that’s in your head
  • Live Reads – you watch an actor’s showreal, and think they’re perfect for your role – great! Get them in, and reading the script in a room with you and potentially the other actors. It helps kickstart your working relationship with them, as well as remove the mediators of editing, camera etc.


  • Screen tests – similar premise; you won’t know what your actors will look like on screen until you shoot them and put them on a screen.
  • SOUND – cannot stress enough. Two man crew, at least. Consult with the head of sound regarding creative and technical decisions. Don’t let it be an afterthought.
  • Realistic Schedule – schedule the shoot days with allowances for all of the technicalities and prep work that needs to be done before and during shooting. This varies, and includes, but is not limited to; costume, make up, miking up, rehearsals, blocking, weather, environmental noise, blunders, forgotten lines, corpses etc etc.
  • BTS Photography
  • Extra hands – I seriously don’t think it’s wise to turn down a willing pair of hands to be on set because
  • Capture the sound live – unless there is a very real and definite reason not to capture sound live, do. It will be a ball ache to do wild tracks, ADR or Foley. Avoid it if possible.


  • Share your vision with the creative crew – but at crunch time, get them to give you two or three distinct options to choose between.
  • Sweat the small stuff, or get someone else to sweat it for you
  • 1st ADs are your best friend. Don’t lie to them, but perhaps get them to bend to truth to keep morale up.
  • Analyse other movies. Really break them down, and all of their individual elements, and how and how successfully they contribute to the overall effect of the movie.


– Create a document listing shot names and then keep it up to date with takes shot, any comments the director or anyone else had at the time of the shooting and which take was preferred. This will become an incredibly useful working my document when it comes to post-production and you sit there at staring at gigabytes and gigabytes of often unprocessed film footage. Save yourself some pain.